Quick answer
Choose the difficulty that lets you learn the turn-based decision loop while still making failure information useful. The official Steam listing describes missions, tactical operations, abilities and campaign decisions, but it does not publish the current difficulty labels or modifiers. Read the current settings screen before treating any level comparison as a fact.
A safe first-run decision
Use this sequence:
- Open the current difficulty menu and record the exact option names.
- Pick the setting that matches whether you are learning the system or testing a harder campaign constraint.
- Play one mission without changing the squad and difficulty together.
- Record where the plan failed: objective timing, positioning, ability use or recovery.
- Change one variable before the next attempt.
This turns difficulty into a controlled learning choice. It also avoids declaring a setting “easy” or “hard” from a single mission result.
Match difficulty to the question
If your question is how abilities interact, start with Tactical Abilities. If your question is whether the squad covers an objective, use Squad Planning. Difficulty should be the one variable you change when the experiment is about challenge, not the explanation for every combat outcome.
What remains current-client work
The store description does not establish damage multipliers, enemy behavior, resource rules, campaign effects, available levels or whether a setting can be changed after starting. Those details require a dated release-client check. Do not copy a preview or community table as the official default.
Continue with permadeath and saves
If the setting changes how failure affects the campaign, read Permadeath and Saves before committing to the run.
Sources
- STAR WARS Zero Company on Steam — official mission and tactics scope; checked September 2, 2026.
- Steam reviews — player difficulty/combat demand leads; sampled September 2, 2026.
Last verified: September 2, 2026. Recheck the settings menu and modifiers after patches.