Quick answer

Plan a Zero Company squad around the mission’s jobs, not around a fixed “best squad.” Steam confirms an elite squad, operative archetypes, tactical abilities and combat synergies, but the official listing does not provide a complete squad-size or roster table. Assign complementary jobs, test one interaction and keep the mission context with the result.

The four-question planning pass

Before a mission, ask:

  1. What objective has to be completed this turn or phase?
  2. Which operative can create the first advantage?
  3. Who benefits if that action works?
  4. What is the safe recovery if it fails?

Possible jobs include creating an opening, controlling a threat, protecting an exposed unit, finishing a priority target or enabling a follow-up. The right answer changes with the objective and current ability text.

Test a composition without losing the comparison

Keep the mission, difficulty and the rest of the squad as similar as practical. Change one operative, loadout or ability choice. Then record what happened:

| Record | Why it matters | | --- | --- | | Mission objective | Defines the job the squad was meant to solve | | Operative job | Separates role from character popularity | | First ability | Gives the experiment an observable starting point | | Follow-up | Shows whether the squad can convert the opening | | Failure point | Identifies the next task instead of blaming the whole squad |

Continue to Squad Combat for the turn-by-turn decision framework. If the problem is a specific interaction, use Tactical Abilities.

Keep roster questions bounded

Searches for squad members, clone-focused teams and maximum squad size are valid demand leads. They are not answered by the broad store description. Do not publish an exact roster, capacity or permanent faction-themed composition until the current client provides the facts.

Continue with combat synergies

Once the squad jobs are chosen, test the interaction in Combat Synergies.

Sources

Last verified: September 2, 2026. Recheck squad rules and roster data in the current release client.