Quick answer
Keep only the items needed for the next named task in your carried inventory, and move the rest to a storage point the current client confirms as safe. Before a trip, check the available space, required tool and return path. The official Steam page supports gathering and crafting, but it does not document current slot counts or storage rules.
Use a task-sized inventory
- Choose one destination or craft goal.
- List the resource, tool and repair item that goal needs.
- Leave space for the first useful resource you find.
- Store duplicates or long-term materials before leaving.
- If the inventory fills, return and record what you chose to keep.
This makes the next decision legible. A full inventory is not automatically a reason to discard a rare-looking object; first identify whether the current build gives it a storage or crafting use.
Connect inventory to crafting
Use Crafting and Resources when a blueprint is the blocker. Use Oxygen and Temperature when the trip itself is risky. If an item cannot be used because a tool or system is damaged, continue to Tools and Repair.
Evidence boundary
The current public source does not establish slot capacity, container capacity, item stack behavior, storage persistence or a complete item priority list. Those are current-client facts and may change during Early Access. Do not copy an old inventory table without matching build and UI evidence.
Sources
- Breathedge 2 on Steam — gathering/crafting scope; checked September 2, 2026.
- Breathedge 2 Steam Community — inventory-question lead; sampled September 2, 2026.
Last verified: September 2, 2026. Recheck slot, storage and stack behavior after UI or inventory patches.