Game guide hub

Alchemy Factory Guides

Start with the 1.0 shop and logistics changes, then use the returning-player checklist when an Early Access save no longer matches the current menus.

Choose a path

Choose a returning-player path

These three pages cover the highest-value 1.0 friction without pretending to be a complete recipe, ratio or production database.

No additional published path is available yet.

Build the line, then make the shop work

Official Steam media shows the production, portal and shop-management context behind the three first tasks.

View source: View Alchemy Factory on Steam

Current coverage

Published Version 1.0 coverage

The launch slice answers selling, logistics and returning-player questions without adding generic filler pages.

No published guides are available for this route yet.

What is verified

Current Version 1.0 scope

The official launch record supports the Wagon Logistics System, shop-management changes, Shop Recognition, the Grand Portal and Workbench changes.

Official destinations

Official Alchemy Factory sources

Use the current Steam store record, Version 1.0 announcement and named hotfix announcements for release and system-change facts.

Questions players ask

Alchemy Factory FAQ

Short answers about the Version 1.0 systems covered by this first production slice.
What changed in Alchemy Factory Version 1.0?

The official launch notes describe the Wagon Logistics System, extensive shop-management changes, Shop Recognition, the Grand Portal, Tech Tree and Workbench changes, and recipe changes.

Are Wagons better than conveyors?

The official notes say Wagons provide greater transport capacity than conveyors but require more complex construction and careful planning. Choose from the line's actual routing problem rather than a universal ranking.

Where did non-production devices move after 1.0?

The official 1.0 notes say all non-production devices were removed from the Tech Tree and must now be unlocked at the Workbench.